It’s Not Rocket Science!
Click on the image to be taken to my playable Unity game!
This is my own personal C#/Unity project that I am currently working on. I think of this as a “focused playground” for me to put what I’ve learned of C# and Unity into practice.
Currently this project exists as a Lunar Lander clone but I have a lot planned for this. I plan on creating a second game mode using a smaller toy model rocket flying in 3D space through rings, but I am working methodically and taking my time to guarantee that any and all changes I make are for the better. My goal with this was to start with something small with efficiently designed architecture and code to make iteration and expanding upon it exponentially easier as it gets more fleshed out.
In the description on Itch.io you will find the controls as well as some information about what inspired the current version of this project.